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| Vampirism part I | Mon Feb 02, 2009 8:30 pm by Admin | Oblivion, vampires are people infected with an unusual disease, porphyric hemophilia. The player can become a vampire, by choice or accidentally, and can subsequently get cured. In addition, NPCs will be encountered who are vampires, both friendly and enemies.
Effects of Vampirism
Unlike previous Elder Scrolls games, you can pass as a living mortal; citizens and the Imperial ...
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| Birthsigns part I | Mon Feb 02, 2009 8:22 pm by Admin | In Tamriel, a birthsign is the constellation under which a person is born. Each bestows upon those born under it unique magical powers, either passive or active, and may be perceived as either a "blessing" or a "curse". The thirteen birthsigns of Tamriel are:
General Tips
The birthsigns can be categorized into three general groups: those that give...
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| Basic attributes | Mon Feb 02, 2009 8:20 pm by Admin | There are eight basic attributes in Oblivion and four derived attributes. In general, the term "attribute" is used to refer just to the basic attributes, rather than the derived ones. For example, the Fortify Attribute effect alters only basic attributes; there are separate Fortify Health, Fortify Magicka, and Fortify Fatigue effects that apply to the derived attributes.
A...
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| Knigths of the Nine | Mon Feb 02, 2009 8:14 pm by Admin | Knights of the Nine is an official plug-in released by Bethesda for Oblivion. KotN, as it is often abbreviated, is substantially larger than most of the other plug-ins. A list of frequently-asked questions and their answers can be found on the FAQs page.
A fallen King has been unchained from the darkness of Oblivion to seek vengeance upon the Gods who banished him. Only a champion p...
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| Unofficial Oblivion Patch | Mon Feb 02, 2009 7:14 pm by Admin | The Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Official Mods Patch are major mods by Quarn and Kivan that fix over 2,000 bugs (and 70,000 object placement errors) left over even after the latest official patch is applied. These fixes range in importance from trees that seem to float in the air up to conflicts that could cause a crash to desktop.
The m...
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| Non-Glitches | Mon Feb 02, 2009 7:10 pm by Admin | Loot Bags
A loot bag will appear in a cell when too many items are dropped on the ground in order to prevent the game from crashing due to the number of item slots being exhausted. They always appear in the dead center of a cell and anything dropped in that cell thereafter will appear in the bag.
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| Accessing Places | Mon Feb 02, 2009 7:10 pm by Admin | Climbing Into Cities
From atop a Wilderness hilltop, cities can be seen to contain homes, shops, churches and castles. By climbing over the wall into the city these can be discovered to be low-resolution props. The walls of homes and shops can be passed through, and buildings, doors, and gates are transparent from within. A good place to try this is to enter Cheydinhal from its southwest co...
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 | Subject: Museum of Oddities Fri Mar 06, 2009 12:00 pm | |
| The Watcher's Eye is a plant that can be found in places such as caverns. Some can be found at Knotty Bramble.
The Blind Watcher's Eye is an oddity that can be found anywhere there are Watcher's Eyes to be harvested, it's just random chance.
The Dagger of Friendship is an oddity that can be found in various locations. It is enchanted with a spell to heal the person or creature it strikes. Appears in the Shivering Isles as a random loot. ( weigth = 12, Damage = 10, Spell restores 10hp per strike. )
The Deformed Swamp Tentacle is an oddity found on some rocks east of the Door to Cyrodiil and outside The Fringe, on the coast of the Emean Sea or a bit south-east from Corpserot Passage, almost directly by Lost Time Camp, also on some rocks. It is both the name of the plant and its ingredient.
Din's Ashes is an oddity valuable to Una Armina in Crucible. The ashes are a part of her Museum of Oddities quest and can be turned in for a finder's fee. You can find these ashes in the crematorium of Ebrocca after pushing a switch hidden under a leather shield in Ebrocca, Descenia. The ashes are in an urn on a shelf, next to a table with candles. There is also an amulet called the Slaughterfish Scale Charm inside the urn. An Ebrocca Descenia Key is on the Crematorium table.
The Hound's Tooth Key is a key found in random containers. The key does not give you access to any locked place. This item is also an oddity, which means it can be returned to Una Armina at the Museum of Oddities.
The Mixing Bowl is a piece of alchemy apparatus that has the same use and effects as a Novice Mortar and Pestle. The mixing bowl can be found in a few caves in the Shivering Isles. It looks just like a normal clay bowl, so be sure to check any clay bowls that you find in dungeons.
a Mute Screaming Maw can be found inside Corpserot Prison. It looks like the Watchers Eye Plant.
The Pelvis of Pelagius is the hip bone of the mad emperor, Pelagius Septim III. It can be found within The Howling Halls as an oddity.
The Ring of Disrobing is an enchanted ring that disrobes the wearer of any equipped piece of clothing or armor. The only thing that remains on the wearer is the ring. This item can be donated to the Museum of Oddities. This ring can be found in any random containers.
Sheogorath-Shaped Amber is amber that has Sheogorath's shape. It can be found randomly in amber stumps and limbs. This item is an oddity and can be donated to the Museum of Oddities.
The Soul Tomato is exactly what it sounds like it would be, a tomato that acts as a soul gem. The tomato is found randomly with pure luck anywhere in the Shivering Isles where you would randomly find a soul gem. The soul tomato is a part of the The Museum of Oddities quest.
The Two-Headed Septim is an oddity randomly found in containers. It can be donated to the Museum of Oddities for 150 gold. |
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