Oblivion, vampires are people infected with an unusual disease, porphyric hemophilia. The player can become a vampire, by choice or accidentally, and can subsequently get cured. In addition, NPCs will be encountered who are vampires, both friendly and enemies.
Effects of Vampirism
Unlike previous Elder Scrolls games, you can pass as a living mortal; citizens and the Imperial Guard will not attack you on sight if you are discovered as a vampire. Yet, also unlike previous Elder Scrolls games, there are only two vampire-related quests and there are no vampire clans that you can join, nor can you associate with or avoid being attacked by vampire antagonists.
Advantages
Regardless of your level of vampirism, you acquire 100% disease resistance and 100% resistance to paralysis. The other advantages and liabilities of vampirism vary depending on how long it has been since the last time you fed on another humanoid.
How quick you become a vampire, feeding on someone will put you back on 25%
0-24 hours (first day) 25%
24-48 hours (second day) 50%
48-72 hours (third day) 75%
72+ hours (fourth day onwards) 100%
Disadvantages
Sun Damage is the greatest disadvantage of being a vampire. At 50% vampirism and higher, you will continually take damage whenever you are outside during the day (6:00 am to 8:00 pm).
The amount of damage increases at higher levels of vampirism.
To prevent sun damage, you need to feed and return to 25% vampirism; as long as you do not sleep after feeding you will remain at 25% vampirism and be able to travel safely.
The level of damage depends upon how bright it is outside
Damage is greatest at midday and less near dusk and dawn.
Cloud cover reduces the damage you take from sunlight, but does not eliminate it. Being underwater has a similar effect.
Walking inside a tent (without needing to enter a door, so you are still "outside"), or standing under something that provides shade has no effect on sun damage.
There is no sun in any of Mehrunes Dagon's Planes of Oblivion, therefore vampires do not suffer from any Sun Damage while in Oblivion. Vampires will still take damage in the Shivering Isles, however.
Whenever you are taking sun damage (even if reduced by cloud cover), you are unable to Fast Travel.
Fast Travel during the day is only possible if it is initiated during the night time. You will not receive damage from travel that is done during the day when using fast travel. However, if you arrive somewhere during the day, you will begin taking damage.
You can fast travel during the day, from any of the houses that you own, except in Anvil.
You cannot wait outside during the day. At night you can use the wait function, but you must stop waiting before sunrise if you are outside. If your character continues waiting while exposed to sunlight, your character will take damage and may eventually die.
Your appearance will change significantly, and will remain so until you are cured. Your character will age by twenty years, acquiring a wrinkled and pale complexion. If your character has an unusual skin color, this may be changed radically. Others will notice and comment on your appearance if you allow yourself to go beyond 25% Vampirism. For humanoids, your eyes will become a pale red color. You may also lose your eyebrows and facial hair. While you are a full vampire (haven't fed in 72 hours or more and have waited/slept three separate times), people may refuse to speak to you, citing your obvious Vampirism. This can be countered by raising the NPC's Disposition to at least 100, for example using the Vampiric Seduction greater power (Charm).
Guards will occasionally attack you if you are at 100% vampirism.
Stages of Vampirism
Becoming a Vampire
There are two ways to become a vampire in Oblivion: by choice, and unintentionally. You can only become a vampire once: if you become a full vampire, and are then cured, you cannot become a vampire again.
By Choice
Complete all the contracts given to you by senior Dark Brotherhood member Vicente Valtieri, and he will offer you the gift of vampirism (available through the quest Darkness Eternal).
Completing the Vampire Cure quest may result in the Count of Skingrad offering to make you a vampire. However, the only way this could conceivably be done is to contract vampirism, start the cure quest, use the Deepscorn Hollow's font of renewal to cure your vampirism, then complete the quest. This may not work even then as Porphyric Hemophilia only turns you into a vampire once, and this is presumably what the count gives you.
Download the Mehrunes' Razor official plug-in and complete the quest. If you eat the Beating Heart ingredient taken from Msirae Faythung (Mehrunes' champion), you will be infected with the diseases Cannibal's Prion and Porphyric Hemophilia. Be sure to let the vampirism take hold first before you use Cure Disease to get rid of the Cannibal's Prion. You can also use the Beating Heart to make a Potion of Porphyric Hemophilia, if your Alchemy skill is 100.
Unintentionally
Whenever fighting vampires you run the risk of being infected with the vampirism disease, Porphyric Hemophilia. Locations where vampires may be encountered are listed at Vampire Dungeons.
Resist Disease effects, even if at 100% or higher, will not decrease the chance of your character catching Porphyric Hemophilia, because of a bug in the way the disease is specified in the Construction Set.[verification needed — what evidence is there that this is a bug instead of an intentional feature?]
Once initially contracted, Porphyric Hemophilia will not take effect until three days have passed, at which point sleeping will trigger the full change into a vampire.
After your first rest/night of sleep (72 or more hours after contracting the disease) you will have strange dreams/visions. You will obtain some vampire skills.
At least a day after your first rest, a second rest/night of sleep will cause more strange dreams/visions, and you obtain some more vampire skills.
At least a day after your second rest, a third rest/night of sleep will cause even more strange dreams/visions, you obtain some more vampire skills, and you become a full vampire and highly vulnerable to daylight.
(Note that at least for the first night of sleep, if you are also due to level up, sleeping will only trigger vampire skills. A second nap will be necessary to increase your level and gain new attributes.)
Preventing Vampirism
For the first 72 hours after being infected with Porphyric Hemophilia, the condition is subject to the rules which govern any other disease (and can be cured in the same fashion). If you become infected and do not wish to become a vampire, you must drink a potion, eat an ingredient (e.g. Mandrake Root), or cast a spell which cures disease. Alternatively, you could go to the nearest temple and receive a blessing at the chapel altar. If you do not cure the disease within three days, however, you can no longer be cured. At that point, the only way to prevent becoming a vampire is to avoid sleeping for as long as possible.
Feeding
In order to feed, a sleeping humanoid must be found. Feeding on an awake, stunned, paralyzed or dead person is not possible. To feed, simply "activate" the person. Doing so while not sneaking will give a choice between Feeding and Talking; doing so while sneaking gives a choice between Feeding and Pickpocketing.
If someone else witnesses a feeding, it will be reported as a crime with a bounty of 40 gold (it is treated as an assault charge). Being caught by someone else feeding also wakes up the victim. Feeding does not kill or harm the person (they are not turned into vampires). Being stealthy while feeding will rarely result in the humanoid waking up, with the exception of Imperial Guards. Guards seem to often be woken up to the feeding and attempt to arrest you as a result. Guards can be avoided as they offer no special feeding bonuses, feeding on any humanoid will garner the same results.
Do note, however, feeding on other vampires is impossible. Attempting to feed on another vampire will not get a feeding dialog box, but instead the vampire will simply react as though feeding was never attempted. They will wake up for conversation if sneak has not being used, or be pick pocketed if sneak is used.
Some easy ways to feed are:
Prey upon one of the beggars that go to sleep around the towns at night. They often sleep in hidden places and guards don't usually go near them. Also, you don't need to break into anywhere.
Feed on your fellow guild members, especially in the Mages Guild which exists in every city. The Fighters Guild works less well, because the porters follow you around. Dark Brotherhood members do not care if you feed on other members. Cloud Ruler Temple also works.
Inns are another source of sleeping people.
Break into a house and feed on the owner. This has some risks: some people do not spend the whole night in their home; the owner might be awake and report you to the guards for trespassing.
Churches, although seemingly unlikely, are great places to feed. Every city has them, and the church members routinely go to sleep at the same time in every church.
If you own the Rosethorn Hall and have the Servants Quarters, you can feed on Eyja (your maid).
If you have the Vile Lair official plug-in installed, feed on the sleeping prisoner in Deepscorn Hollow.
The Gray Cowl of Nocturnal, obtained after completing the Thieves Guild quest line, can be worn when feeding; the assault is then attributed to the Gray Fox rather than the player character.
Advancing Through Stages Of Vampirism
While you are a Vampire, you are always at least at 25% Vampirism. To see this you can open your Journal, select the Spells/Abilities section and then select the far right, Active Effects tab. There should be an effect labeled Vampirism and its number should be at a minimum of 25.
You advance through the stages of Vampirism during sleep or waiting. After 24 hours without feeding, the next time that you sleep/wait, you will advance another 25% in Vampirism. You need to sleep or wait (with the wait function) to trigger the advancement; the advancement will not happen otherwise. Note however, that you do not have to pass time in order to TRIGGER the advancement. In other words, if >=24 hours have passed since your last feeding, you can just start the wait and cancel it immediately.
It seems that the effect of spending long periods of time without feeding, waiting or sleeping has its downside, where even if you feed, the next time you sleep or wait you will still advance in Vampirism (as if your advancements in vampirism were queued-up). This game of catch-up does not seem to last very long, however. In theory, if you were to stay awake a month or just a week and not feed, the catch-up time would be the same either way. In any case, you can simply counter this problem by repeatedly feeding on the same person several times consecutively until you're clear again.
As you progress through the stages of Vampirism, you become more and more light-sensitive. You will notice that light glares more and more, especially when there is a great deal of light around you. At night or in the dark, this can actually help you to see things better if you have a video card with the supported shaders. But during the day this can be impacting, making it difficult to make out the details of anything at all. (Except underwater, where you can see quite well!)
Note: After becoming 100% vampire (not drinking blood for 72+ hours and then sleeping), you will revert back to 25% vampire when you finally do drink blood. Also note; you will lose the abilities of a full vampire and retain the abilities of one being 25%. You will lose a considerable strength bonus, so exercise caution if you are close to your maximum encumbrance limit. This cycle can be repeated as often as necessary.