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| Vampirism part I | Mon Feb 02, 2009 8:30 pm by Admin | Oblivion, vampires are people infected with an unusual disease, porphyric hemophilia. The player can become a vampire, by choice or accidentally, and can subsequently get cured. In addition, NPCs will be encountered who are vampires, both friendly and enemies.
Effects of Vampirism
Unlike previous Elder Scrolls games, you can pass as a living mortal; citizens and the Imperial ...
| | Comments: 1 |
| Birthsigns part I | Mon Feb 02, 2009 8:22 pm by Admin | In Tamriel, a birthsign is the constellation under which a person is born. Each bestows upon those born under it unique magical powers, either passive or active, and may be perceived as either a "blessing" or a "curse". The thirteen birthsigns of Tamriel are:
General Tips
The birthsigns can be categorized into three general groups: those that give...
| | Comments: 1 |
| Basic attributes | Mon Feb 02, 2009 8:20 pm by Admin | There are eight basic attributes in Oblivion and four derived attributes. In general, the term "attribute" is used to refer just to the basic attributes, rather than the derived ones. For example, the Fortify Attribute effect alters only basic attributes; there are separate Fortify Health, Fortify Magicka, and Fortify Fatigue effects that apply to the derived attributes.
A...
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| Knigths of the Nine | Mon Feb 02, 2009 8:14 pm by Admin | Knights of the Nine is an official plug-in released by Bethesda for Oblivion. KotN, as it is often abbreviated, is substantially larger than most of the other plug-ins. A list of frequently-asked questions and their answers can be found on the FAQs page.
A fallen King has been unchained from the darkness of Oblivion to seek vengeance upon the Gods who banished him. Only a champion p...
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| Unofficial Oblivion Patch | Mon Feb 02, 2009 7:14 pm by Admin | The Unofficial Oblivion Patch, Unofficial Shivering Isles Patch and Unofficial Official Mods Patch are major mods by Quarn and Kivan that fix over 2,000 bugs (and 70,000 object placement errors) left over even after the latest official patch is applied. These fixes range in importance from trees that seem to float in the air up to conflicts that could cause a crash to desktop.
The m...
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| Non-Glitches | Mon Feb 02, 2009 7:10 pm by Admin | Loot Bags
A loot bag will appear in a cell when too many items are dropped on the ground in order to prevent the game from crashing due to the number of item slots being exhausted. They always appear in the dead center of a cell and anything dropped in that cell thereafter will appear in the bag.
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| Accessing Places | Mon Feb 02, 2009 7:10 pm by Admin | Climbing Into Cities
From atop a Wilderness hilltop, cities can be seen to contain homes, shops, churches and castles. By climbing over the wall into the city these can be discovered to be low-resolution props. The walls of homes and shops can be passed through, and buildings, doors, and gates are transparent from within. A good place to try this is to enter Cheydinhal from its southwest co...
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